Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
41859
?
23037
?
25788
?
26128
?
10210
?
8875
?
34233
?
70069
?
26892
?
13692
Total damage to objectives
22789
78770
9939
9792
4571
1573
17256
7171
3757
2370
Total damage to buildings
8764
5858
4524
5894
1299
716
5070
367
3757
598
Total damage shielded
0
0
0
0
4624
0
0
0
0
5445
Total heals on teammates
0
0
0
0
2483
0
0
0
0
7330

Abilities usage

in numbers

Dancing Grenade (Q)

81xpressed

Deadly Flourish (W)

56xpressed

Captive Audience (E)

59xpressed

Curtain Call (R)

32xpressed

?

Jhin

Summoner spell

Most popular spells
?
?
50.6% WR(44678 Matches)
?
?
49.5% WR(4096 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.56% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Jhin
?
Quinn
2.50KDA1.20
0.42%Kill Participation0.35%
20Vision Score33
26,892Damage Dealt26,128
64Max CS Advantage2
56CS in First 10 Minutes47

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead1
Blue71,545G
Difference+9,124G
Red62,421G
?
16,541G
?
15,669G
?
15,312G
?
14,272G
?
9,751G
6,451G
2,446G
1,560G
1,418G
369G
10,090G
?
13,223G
?
16,872G
?
12,854G
?
9,382G
?